

So I ordered some, to try it out with the red LED. "Side-glow Fiber Optic Cable." It looks great, and it's not electrical in nature! You can cut it to length, and whatever color LED you put into it is what you'll get out. I started looking around for other solutions, and stumbled upon this: It's got a really, really nice effect:īut it requires a clunky inverter, and I'm dubious about how it'll show up in bright light. A while ago, I had seen something cool on Adafruit called EL Wire, that might work. I tried thinking of other things that might produce a much deeper, richer red. Even after throwing everything I could think of at a standard 5mm red LED, I just couldn't get it to achieve the same look as the game. But they're also very bright, and has a point-like look, even when diffused. LEDs are an obvious first thought, since they're so cheap and ubiquitous. Let's start by figuring out what kind of lighting looks good. Logically, thinking about this, I know I need some lights, a speaker, a radio, a microcontroller fast enough to handle the task of producing sound somehow, and a circuit board to hold everything together.Ĭool! Sounds like a fun project. Power is to be provided by two AA batteries per gun, due to space constraints in the handle.making sure to play a different voice line each time. Additionally, voice lines Reaper says in the video game after a kill need to play during the reload. Both guns need to reload at the same time, so if one is empty before the other, it needs to wait for the last shot to be fired from the other gun. Sound effects of a shot firing need to play every time the trigger is pulled, with no more than 4 shots per gun firing before the "reload" sound effect is played.The barrels need to illuminate when the trigger is pulled, to mimic shots being fired.All the red lights on the guns (two spots underneath the barrel, one on the side-switch, one on the front underneath the barrels, and one near the top of the gun facing backwards towards Reaper) need to be illuminated with a lighting effect accurate to the in-game look.This project came about due to a need from a friend of some electronics and 3D models for a custom costume she was making: Reaper, from the videogame Overwatch. It's a step forward in my exploration of embedded systems and circuit design, expanding on both my previous Light Sensor and STM32F407 Familiarization projects. This repo is my first for an actual "product" I've designed.

Design files for Reaper's costume from Overwatch
